You are set! Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. Option 1 The owner can activate this item once per day. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? The effects of multiple applications of this ability do not stack. A successful fortitude saving throw (DC 36) halves the damage. I will try to update this later. You have total concealment against the outsider under this effect. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Club/Flail (same affects across both weapons) Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Inside, interact with the statue, which will make Kyado very nervous.. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Option 2 +2 enhancement bonus to charisma. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. Option 2 +5, made of crystals and be worn by a druid. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Bugged. Required fields are marked *, Commentdocument.getElementById("comment").setAttribute("id","a12acad173dbdb18ec855259cd8a535c");document.getElementById("f756645e86").setAttribute("id","comment"), All Restored Crusader Relics in Pathfinder Wrath of the Righteous. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Some quests are time-limited and some can only be completed with certain companions. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 1 +2, +2 scared bonus to fortitude saving throws. The Lost Relic is a quest in Pathfinder: Kingmaker . Multiple applications of this effect dont stack. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. By carefully nursing the Crusade effort, the army will bounce back strong and healthy. (Not clear if both intelligence and strength both grant a damage bonus.). Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. If On A Winters Night, Four Travelers 100% Secret Achievements Guide, DELTARUNE How to Solve GIASFELFEBREHBER, After writing down the possibilities, i figured out the answer to the Blue Glyph puzzle at the Core Of The Riddle. Pathfinder Wrath of the Righteous Seelah Quest Guide. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Want to. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Pathfinder: Wrath of the Righteous - Season Pass. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. . You'll find this temple slightly west of Drezen. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Option 2 +2, this weapon glows with an invisible flame. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Has same description as the original relic item, no idea what it does if anything. The creature is staggered and loses 1 hit point each round. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. This web also deals 1d6+3 bludgeoning damage each round. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. The modified spell also becomes maximized as though using the maximize spell feat. However, after this the ally dies again. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Greater rods can be used with spells of 9th level or lower. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Also has an option to disable au $28.99. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. All critical hits against this creature deal additional 3d6 piercing damage. Talk to Odden, Regnard and Taerill. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. 20 units per day. Bladeguard: Buckler This bonus can stack up to +5. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Option 1 +2, this shortspear absorbs water from the target on each hit. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 2 +2, this weapon glows with an invisible flame. Crossbow of Judgement (Enemy Near Nameless Ruins) Tyranny of Mind (From Enemy in the Northeast (All Elemental fight)) Crest of Mallander Linds, the Fallen Knight (Level 4 demon encounter) Magician's Ring (Top Right Corner of the Map middle encounter) Belt of Giant Strength/Chillroar's Hide and . Option 1 +2 enhancement bonus to constitution. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. A successful saving throw negates the blindness and halves the damage. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 1 +5, made of crystals and can be worn by a druid. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. To obtain it I had to add the relic to my inventory through toybox. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Is it possible to add the names of the completed items to the list? Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Content For This Game Browse all (11) Pathfinder: Wrath of the Righteous - Season Pass 2. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. The amulet also increases the DC of spells with sonic descriptor you cast by 2. Option 1- +3, grants ferocity as per the universal monster rule. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. They also gain a +2 circumstance bonus on attack rolls against this target. They also gain a +10 competence bonus on lore (nature)skill checks. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. A successful saving throw negates the blindness and halves the damage. A successful fortitude saving throw (DC 36) halves the damage. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. This effect lasts 1d3 rounds. A successful saving throw negates the blindness and halves the damage. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. It would also make it easier to exchange one for the other using ToyBox if necessary. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. All trademarks are property of their respective owners in the US and other countries. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Has same description as the original relic item, no idea what it does if anything. Option 1 +2, +2 scared bonus to fortitude saving throws. It would also make it easier to exchange one for the other using ToyBox if necessary. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. The effects of multiple applications of this ability do not stack. Option 1 +6 enhancement bonus to charisma and intelligence. Pathfinder Wrath of the Righteous also follows a similar playstyle but will also include a turn-based mode, thus giving players the choice between a real-time with pause or a turn-based CRPG experience.